GoreBox Motion Recording Commands
Use GoreBox /rstart, /rstop, and /replay commands to record and replay entity motion for cinematics and sandbox videos.
Motion recording commands turn GoreBox into a lightweight machinima toolkit. Instead of manually repositioning GoreDolls and vehicles frame by frame, you capture live physics movement and replay it with a single command. Content creators use this pipeline for YouTube shorts, TikTok clips, and community trailer submissions to the F²Games Discord.
Recording Workflow
Enable Creator Mode and load your map with all props spawned. Type /rstart to begin recording — every entity that moves or stays still after this moment is captured in the motion buffer. Perform your scene: push GoreDolls off buildings, detonate chain explosions, drive vehicles through warehouses. When finished, type /rstop to finalize the recording.
Replay the capture instantly with /replay. The engine re-simulates recorded motion without requiring you to repeat inputs. Iterate by running a new /rstart session if timing needs adjustment. Combine replays with /freecam for cinematic camera angles that orbit the action.
Tips for Clean Captures
Start recording only after all entities have settled — premature /rstart captures idle jitter from spawning. Use /navgenerate before recording GoreDoll walks so NPCs follow predictable paths. Freeze distraction props with Reality Crusher Freeze mode to keep background objects static. For explosion timing, trigger detonations shortly after /rstart so replay length stays manageable.
Motion recording respects physics — extremely chaotic scenes with hundreds of entities may stutter on lower-end PCs. Test on the Legacy map first before moving to dense custom Workshop arenas.
Related in Commands
Frequently Asked Questions
What commands control motion recording?
/rstart begins recording, /rstop ends it, and /replay plays back the last capture.
Do I need Creator Mode?
Yes. Motion recording commands require Creator Mode permissions.
Can I edit recordings after /rstop?
No native editing exists — re-record the scene or trim footage externally in video editing software.
Does replay work after reloading the map?
Recordings are session-based and do not persist across map reloads.